CASE FILE · 23:17

Brother

Three days. Convenient suspects. Inconvenient memory.

Artyom returns to the city after a call that splits his life in two. His brother is dead. The investigation has already chosen a culprit.

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1Three days — no harmless alibis2Words become evidence3Interrogations change loyalties4The ending remembers every choice

STORY

The city has already named the killer.

After his brother’s death, Artyom returns to a city where familiar faces agreed on the truth too quickly. He has three days to rebuild the night from fractured conversations, old photographs, and unreliable memories. Every answer opens a new version — and makes the next lie more dangerous.

HOW TO PLAY

1

Touch the words

Details hide inside testimony and memory. A tap can reveal a question, a lead, or a contradiction.

2

Connect evidence

Build the case on your evidence board. The right connection leads toward the truth; a convenient story can look convincing too.

3

Choose whom to trust

Hidden trust in Marat, Sonia, and the others changes scenes, available information, and the epilogue.

Everyone has already chosen the culprit.
1Everyone has already chosen the culprit.
One word can break the whole story.
2One word can break the whole story.
Connect the facts — or a convenient lie.
3Connect the facts — or a convenient lie.
Be gentle. Push hard. Say nothing.
4Be gentle. Push hard. Say nothing.
After the ending, the case opens again.
5After the ending, the case opens again.

NG+

After the first case

New Game+, director notes, and the secret Mask mode unlock — a different view of events you already know.