Touch the words
Details hide inside testimony and memory. A tap can reveal a question, a lead, or a contradiction.
CASE FILE · 23:17
Three days. Convenient suspects. Inconvenient memory.
Artyom returns to the city after a call that splits his life in two. His brother is dead. The investigation has already chosen a culprit.

STORY
After his brother’s death, Artyom returns to a city where familiar faces agreed on the truth too quickly. He has three days to rebuild the night from fractured conversations, old photographs, and unreliable memories. Every answer opens a new version — and makes the next lie more dangerous.
HOW TO PLAY
Details hide inside testimony and memory. A tap can reveal a question, a lead, or a contradiction.
Build the case on your evidence board. The right connection leads toward the truth; a convenient story can look convincing too.
Hidden trust in Marat, Sonia, and the others changes scenes, available information, and the epilogue.
CASE MATERIALS





NG+
New Game+, director notes, and the secret Mask mode unlock — a different view of events you already know.